blade-bandit

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blade-bandit

Age/Gender: 18, Male
Location: Queensland
Job: none

Newgrounds Stats

Sign-Up Date:
5/21/05

Level: 11
Aura: Neutral

Rank: Civilian
Blams: 15
Saves: 39
Rank #: 82,052

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Exp. Points: 1,220 / 1,350
Exp. Rank #: 29,145
Voting Pow.: 5.31 votes

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Flash Reviews: 47
Music Reviews: 0
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Latest Flash Reviews

47 Reviews | 1 w/ Response

Score: 4
TMNT: Double Damage

"I don't know what to say about it, except..."

date: September 27, 2009

At first I thought "this looks great! It'll be fun!" etc. Truth be told, it does look good, but that's probably where the good stops.
The controls need work, they just feel slow, sometimes unresponsive, like I have to work real hard to get them to work. The attacking system is unimaginative, they are ninja turtles after all! they need more moves!
The enemies are a tad overpowered, knock-back is a real problem. The health loss wouldn't bother me so much if the pizza would heal a decent amount but no, each slice only heals 1 bar!
Also, it just needs more gameplay and level variety, the way it is now is just too boring after a while.

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Score: 8
Shields of Gemland

"Pretty good!"

submission: Shields of Gemland
date: September 2, 2009

Lengthy but that's how I roll :)

A bubble breaking game with a story is a nice idea.
While it may be the same kind of thing each level, it still keeps me playing.
Having said that I don't think I will ever finish, there are far too many levels for my liking.

The ability to stack items would be fantastic, i don't mean multiple fireballs/bombs/bolts, but perhaps 1 of each. There have been times when I want a fireball, but I would release a bomb at the same time, leaving me with a bomb. Perhaps if something like this was made as an upgrade (level 1=2 items, 2=3 and so on).

The coin system could be improved slightly, the values do improve as levels go on but it still takes a while to get higher upgrades. Perhaps bonuses based on star ranking or something.

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Score: 10
Super Mario 63

"63 thumbs up!"

submission: Super Mario 63
date: September 1, 2009

When I started, I didn't expect what I got! I expected something more like SMW2, but an entire RPG with elements from SM64, Sunshine, Galaxy and Yoshi's Island is obviously a far better deal.
Instead of going into detail I'll just say I love everything. My ONLY annoyance is that when I play levels, I prefer to keep it zoomed all the way out.
An option to keep it zoomed out at all times would be great, I prefer to see where I'm going and it's really annoying to have to zoom out again every time I enter a new screen.

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