Age/Gender: 18, Male
Location: Queensland
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Flash Reviews: 47
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47 Reviews | 1 w/ Response
"I don't know what to say about it, except..."
At first I thought "this looks great! It'll be fun!" etc. Truth be told, it does look good, but that's probably where the good stops.
The controls need work, they just feel slow, sometimes unresponsive, like I have to work real hard to get them to work. The attacking system is unimaginative, they are ninja turtles after all! they need more moves!
The enemies are a tad overpowered, knock-back is a real problem. The health loss wouldn't bother me so much if the pizza would heal a decent amount but no, each slice only heals 1 bar!
Also, it just needs more gameplay and level variety, the way it is now is just too boring after a while.
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Lengthy but that's how I roll :)
A bubble breaking game with a story is a nice idea.
While it may be the same kind of thing each level, it still keeps me playing.
Having said that I don't think I will ever finish, there are far too many levels for my liking.
The ability to stack items would be fantastic, i don't mean multiple fireballs/bombs/bolts, but perhaps 1 of each. There have been times when I want a fireball, but I would release a bomb at the same time, leaving me with a bomb. Perhaps if something like this was made as an upgrade (level 1=2 items, 2=3 and so on).
The coin system could be improved slightly, the values do improve as levels go on but it still takes a while to get higher upgrades. Perhaps bonuses based on star ranking or something.
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When I started, I didn't expect what I got! I expected something more like SMW2, but an entire RPG with elements from SM64, Sunshine, Galaxy and Yoshi's Island is obviously a far better deal.
Instead of going into detail I'll just say I love everything. My ONLY annoyance is that when I play levels, I prefer to keep it zoomed all the way out.
An option to keep it zoomed out at all times would be great, I prefer to see where I'm going and it's really annoying to have to zoom out again every time I enter a new screen.
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The screen is just far too small considering the size of the objects, rate of fire etc. It makes dodging enemies and downgrades very tricky in later levels, challenge is one thing but that is another.
Upgrade screen could be dusted a bit as well, it seems a bit cluttered. What is up with not carrying upgrades over when you upgrade your ship? I may not know about all shooters, but I don't think that usually happens (I may be wrong but it's still annoying).
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I didn't find it extremely challenging. The levels were repetitive in general and not that hard, even the last level and last boss i finished first try. Other than that it was good. I thought the first ending was better than the second.
Also, what's with the gate that stays shut even after finishing everything? It's south of the central area and there doesn't seem to be a power-cell requirement. Anyone know what it's for?
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A nice spin on games of the same type. It's actually entertaining to watch the turtle hurtle through the sky because of all the different obstacles you're trying to catch.
I'm sick of the screen glitching to grey, please fix this ASAP.
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I love the variety in characters, bikes, levels, challenges, everything really. It can get frustrating but that only makes me want to try again, which is good because usually I would give up.
A couple of things really grind my gears:
The A.I players don't crash and get penalized for it, I saw one of them riding on their head for a couple of seconds in one race.
Also in the 5th level of each terrain, I think you should be able to outrun the bosses (so they are out of screen view) if you can bike fast enough. When it looks like it is going to disappear out of view, the screen keeps pushing it behind you, so it's always the same distance away.
Congrats on a job well done.
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I like the variety of weapons. Is there any way to reload them? In the descriptions under current ammo it says clips, which I assume means you can, but I couldn't see any control for it. If picking up boxes is the only way to get more ammo I suppose that adds to the challenge, but it's not too helpful when using something like the winchester or pistols.
Love the gameplay except for the zombie biting system. I don't think you should get stunned when bitten, because mashing left/right doesn't help when you are being swarmed (Because you get bitten again etc), I think just deal him some damage and let him continue fighting without interruption. Stunning him when a TNT zombie explodes is less annoying.
Plot is original but needs to be developed further, whoever these people are obviously think Rocco is special enough to use as their lackey in order to infect whole cities through evil hot dogs. Hopefully finding out why this is and who these people are will be explored in the sequel.
Great game, and thanks for reminding us to be careful with our hot dogs.
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Why bother with buying premium? I was disappointed when I was going really good and then I had to stop. But because of what I had played, I had absolutely no urge to buy premium as I was somewhat satisfied already.
What else would premium offer us (You didn't tell us exactly)? The chance to do the exact same thing but just in 5 more different restaurants under a new name? Personally, I think charging us for the whole game was not a smart move.
I have given you a 7 because I enjoyed what I did play, but you would have gotten a 10 if I could have played the whole thing.
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Repetitive, annoying gameplay, and why is giving your tank and base more life just a ONE TIME THING!?!?!
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